Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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Last updated 20 setembro 2024
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview: How Sonic Team Is Mixing High-Speed Platforming With Open Zone Gameplay
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
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Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Gotta go vast! Sonic Frontiers Q&A - JB Hi-Fi
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Won't be Delayed Even After Recent Backlash, Developer Confirms
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
TGS 2022]Takashi Iizuka and Morio Kishimoto Say Sonic Frontiers Marks the Start of the 3rd Generation of Sonic Games In Interview - GamerBraves
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Kishimoto Hopes Sonic Frontiers Will Take Sonic Team to the Top of the Gaming Industry : r/Games
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview: The Open Zone was the result of several times the usual amount of test play and scathing criticism [TGS2022] (September 26, 2022) – Windii's Brownie Hideout
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka

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