Khronos Blog - The Khronos Group Inc

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Last updated 20 setembro 2024
Khronos Blog - The Khronos Group Inc
Today, the Khronos Vulkan Working Group has released the final Vulkan Ray Tracing extensions that seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. The final ray tracing functionality is defined by a set of 5 extensions, namely VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_r
Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
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Khronos Blog - The Khronos Group Inc
OpenGL successor Vulkan will level up the gaming industry
Khronos Blog - The Khronos Group Inc
glTF/extensions/2.0/Khronos/KHR_materials_anisotropy/README.md at

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