Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm

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Last updated 21 setembro 2024
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
In 2005, a game company open-sourced the engine software for their video game Quake 3 arena and after looking in that source code fans of the game discovered an algorithm that was so ingenious it…
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm, by whoisslimshady
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Algorithms in Rust: This is the infamous fast inverse square root implemented in Rust. This particular implementation was initially discovered i - Thread from Oliver Jumpertz @oliverjumpertz - Rattibha
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm, by whoisslimshady
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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